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WHAT WILL WOU GAIN FROM OUR EVENT?

* Opportunity #1: What is STEM education? How this can benefit us in the field of, not only education, but also our future career. In this seminar - workshop, our classmates will have to opportunity to learn about Science, Technology, Engineering and Mathematics, with a completely different approach.

 

* Opportunity #2: improve our and our classmate’s knowledge about Gamification and Programming, introducing it through Project Spark. Because nowadays Programming is undoubtedly one of the most basic 21st century skills.

 

* Opportunity #3: Students can get feedback from experts about each topic and then apply this knowledge to create something new and innovative.

 

* Opportunity #4: Students will learn how to use their computer and Microsoft software in general, as a tool and not a toy. Which will be highly beneficial for their future.

 

* Opportunity #5: Learn how to collaborate in our workshops.

THE

BENEFITS

* Solution #1: Students will learn about STEM fields and how to combine them to get the most out of them in the education process but also in their future career

 

* Solution #2: Students will be able to use the Microsoft tools to make their Idea reality.

 

* Solution #3: Parents and teachers will be informed about STEM, resulting in implementation of new, innovative, learning strategies in the classroom.

THE

SOLUTION

STEM from students… To students & teachers. An event dedicated to STEM education. Science, Technology, Engineering, Math, are all around us. 21st Century citizens must realize that. I our seminar, which is going to be in Saturday, April 9, we aim to introduce this to our fellow classmates, their parents, but also to our teachers. And we will not stay just there. STEM is one innovative educational method, gamification and programming, in the other hand, are also important. We aim to include these as well.

 

In our seminar, students, parents and teachers will have the opportunity to attend 7 speeches from experts in STEM and information technologies in education.

 

Then in our 2 workshops, they will have the opportunity to meet programming through gamification and Project Spark, and to learn how to combine math and computers, to create magnificent results…

THE

EVENT

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